Touch functions #T

Command group to enable touch functions. The module must be equipped with a touch screen (order numbers: EA uniTFTxxx-ATC or EA uniTFTxxx-ATP). Simple buttons and switches can be used, as well as radio buttons, sliders, bar-graphs and rotary or meter instruments.


Buttons and switches

Place rectangular button

(Touch Button Rectangle)

#TBR

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Width(ButtonStyle Width), Height(ButtonStyle Height)

Place rectangular switch

(Touch Switch Rectangle)

#TSR

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Width(ButtonStyle Width), Height(ButtonStyle Height)

Place elliptical button

(Touch Button Ellipse)

#TBE

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Width(ButtonStyle Width), Height(ButtonStyle Height)

Place elliptical switch

(Touch Switch Ellipse)

#TSE

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Width(ButtonStyle Width), Height(ButtonStyle Height)

Place picture button

(Touch Button Picture)

#TBP

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Width(ButtonStyle Width), Height(ButtonStyle Height)

Place picture switch

(Touch Switch Picture)

#TSP

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Breite(ButtonStyle Width), Height(ButtonStyle Height)

Place label-free icon button

(Touch Button Icon)

#TBI

Obj-ID, x, y, Anchor, <Button-name normal>, Width normal (0), 'Button-name down' (no change); Height down (0), <Sound-name>

Place label-free icon switch

(Touch Switch Icon)

#TSI

Obj-ID, x, y, Anchor, <Button-name normal>, Width normal (0), 'Button-name down' (no change); Height down (0), <Sound-name>

Convert object to button

(Touch Button Object)

#TBO

Obj-ID, ButtonStyle-No., "Text normal"; "Text down";

Convert object to switch

(Touch Switch Object)

#TSO

Obj-ID, ButtonStyle-No., "Text normal"; "Text down";

Settings of buttons and switches

Change labeling of button/switch

(Touch Change Label)

#TCL

Obj-ID, "Text normal"; "Text down";

Change state of button/switch

(Touch Change State)

#TCS

State, Obj-ID1, ..., Obj-IDn

Query state of button/switch

(Touch Query State)

#TQS

Obj-ID1, ..., Obj-IDn

Activate/ deactivate button/switch

(Touch Change Enable)

#TCE

Active, Obj-ID1, ..., Obj-IDn

Define feedback from touch events

(Touch Change Response)

#TCR

Event, Filter, Obj-ID1, ..., Obj-IDn

Radiogroup

Add button/switch to radio group

(Touch Radiougroup Add)

#TRA

Group-ID, Obj-ID1, ..., Obj-IDn

Query state of radio group

(Touch Query Radiougroup)

#TQR

Group-ID1, ..., Group-IDn

Special touch functions

Internal touch processing

(Touch Id Define)

#TID

Mask, Obj-ID1, ..., Obj-IDn

Additional size for Touch Area with Bounding Box Flag

(Touch Additional Area)

#TAA

Addition left/right, Addition up/down

Place free touch area

(Touch Area Free)

#TAF

Obj-ID, x, y, Anchor, Width, Height

Setting gesture times

(Touch Configure Gesture)

#TCG

DoubleClick Time (30), LongClick Time (100)

Global touch on/off

(Touch Panel Enable)

#TPE

Enable

Buttons and switches

Buttons and switches can react to different events (Down, Up, Drag, DoubleClick, LongClick). There are two ways to evaluate the state changes of buttons and switches:


  • Changes are placed in the send buffer:

The command #TCR can be used to specify which responses are placed in the send buffer (no DoubleClick and LongClick)

  • A macro is executed when changes are made:

The commands #MDT and #MDG can be used to connect macros to the button / switch. When the status changes, the associated macro is called.

       


Place rectangular button/switch


#TBR

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Width(ButtonStyle Width), Height(ButtonStyle Height)

#TSR

The command places a rectangular button / switch with the given Anchor at the position x, y. The parameter "Text normal" specifies the output in the unpressed state. "Text down" in the pressed state. With the ButtonStyle the appearance of the button / switch is determined (ButtonStyle No.). This is explained in more detail in the ButtonStyle subsection. The Width and Height of the button / switch is taken from the ButtonStyle, but can optionally be overwritten.


...

#TBR 1,1,"Normal";"Pressed";20,20,7

...


Place elliptical button/switch


#TBE

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Width(ButtonStyle Width), Height(ButtonStyle Height)

#TSE

The command places an elliptical button / switch with the given Anchor at the position x, y. The parameter "Text normal" specifies the output in the unpressed state. "Text down" in the pressed state. With the ButtonStyle the appearance of the button / switch is determined (ButtonStyle-No.). This is explained in more detail in the ButtonStyle subsection. The Width ( X) and Height ( Y) of the button / switch are taken from the ButtonStyle, but can optionally be overwritten.


...

#TBE 1,1,"Normal";"Pressed";20,20,7

...


Place picture button/switch


#TBP

Obj-ID, ButtonStyle-No., "Text normal"; "Text down"; x, y, Anchor (5), Width(ButtonStyle Width), Height(ButtonStyle Height)

#TSP

The command places a button / switch as an image with the given Anchor at position x, y. The parameter "Text normal" specifies the output in the unpressed state. "Text down" in the pressed state. With the ButtonStyle the appearance of the button / switch is determined (ButtonStyle-No.). This is explained in more detail in the ButtonStyle subsection. The Width and Height of the button / switch is taken from the ButtonStyle, but can optionally be overwritten.

...

#TBP 1,2,"Normal";"Pressed";20,20,7

...


Place label-free icon button/switch


#TBI

Obj-ID, x, y, Anchor, <Button-name normal>, Width normal (0), 'Button-name down' (keine Änderung); Height down (0), <Sound-name>

#TSI

The command places a button / switch as an icon with the given Anchor at position x, y. A ButtonStyle is not necessary for this. The two parameters <Buttonname normal> and <Buttonname down> specify the images to be displayed. If no Width (in pixels) or zero is specified, the original size of the image is used. The height is calculated internally (proportional). The last parameter <Sound-name> specifies the sound file that is played when touched.


...

#TBI 1,20,20,7,<P:button/Play.epg>,100,<P:button/Pause.epg>,100

...

...

#TBI 1,20,20,7,"Play";100,"Pause";100

...


Convert object to button/switch


#TBO

Obj-ID, ButtonStyle-No., "Text normal"; "Text down";

#TSO

Any existing object is converted into a button / switch. The ButtonStyle provides additional information (e.g. Sound name). If the object is a graphic primitive (e.g. polygon) with the same DrawSytle as in the ButtonStyle, the DrawStyle of the ButtonStyle is automatically adopted for the pressed state.


...

#TBO 1,1,"Normal";"Pressed";

...

Settings of buttons and switches


Change labeling of button/switch

#TCL

Obj-ID, "Text normal"; "Text down";

The command changes the labeling of touch objects. If no text is specified for the pressed state ("Text down"), "Text normal" is used for both.

...

#TBR 1,...

#TCL 1,"Change";

...


Change state of button/switch

#TCS

State, Obj-ID1, ..., Obj-IDn

The command changes the state of the touch objects (Obj-ID1, ..., Obj-IDn):

State

1

unpressed

2

pressed

...

#TBI 1,20,20,7,<P:button/Play.epg>,100,<P:button/Pause.epg>,100

#TCS 2,1

...


Query state of button/switch

TQS

Obj-ID1, ..., Obj-IDn

The state of the touch objects (Obj-ID1, ..., Obj-IDn) is placed in the send buffer. The feedback has the following structure:

#

T

Q

S

Obj-ID

State

...


$1B

$54

$51

$53

16-Bit value

16-Bit value

...

#TBR 1,...

#TQS 1

...


Activate/ deavtivate button/switch

#TCE

Active, Obj-ID1, ..., Obj-IDn

The command activates or deactivates touch objects (Obj-ID1, ..., Obj-IDn) (Active):

Active

0

not active

1

active

...

#TBR 1,...

#TCE 0,1

...


Define feedback from touch events

#TCR

Event, Filter, Obj-ID1, ..., Obj-IDn

Each touch object can be assigned whether and which feedback is sent to the send buffer. A distinction is made between three events: up, down and drag. For each of these events it can be set individually whether it triggers a feedback or not. This can be set with the Event parameter. The event is bit coded according to the following table:


Event


0

1

2

3

4

5

6

7

Up





Down





Drag






If you only want to receive feedback for up and down events, set the Event parameter to 3. In addition, the feedback can also be made dependent on a defined macro for the event (Filter):

Filter

0

only send if no macro is defined

1

always send


Default settings

Button

#TCR 2,0,Obj-ID

Switch

#TCR 3,0,Obj-ID

Bargraph/Instrument

#TCR 1,0,Obj-ID

Editbox

#TCR 1,0,Obj-ID



If no events should be sent, set   #TCR 0,0,Obj-ID.

Radiogroup


Add button/switch to radio group

#TRA

Group-ID, Obj-ID1, ..., Obj-IDn

One or more switches (Obj-ID, ..., Obj-IDn) are added to an existing or new radio group (Group-ID).

...

#TSP 1,2,"Radio 1";"Radio 1";20,140,7

#TSP 2,2,"Radio 2";"Radio 2";20,80,7

#TSP 3,2,"Radio 3";"Radio 3";20,20,7

#TRA 4,1,2,3

...


Query state of radio group

#TQR

Group-ID1, ..., Group-IDn

The active switch of the radio group (Group-ID) is placed in the send buffer. The feedback is structured as follows:

ESC

T

Q

R

Obj-ID

Group-ID

...


$1B

$54

$51

$52

16-Bit value

16-Bit value

...

#TRA 4,...

#TQR 4

...

Special touch functions


Internal touch processing

#TID

Mask, Obj-ID1, ..., Obj-IDn

A special touch action can be assigned to each object (Obj-ID) or touch input can be enabled. The individual bits of the Mask can be combined with bit decoding, that multiple touch actions are possible at the same time:

Mask

1

Internal processing (e.g. Bargraphs / Instruments / EditBoxes)

2

Move (object can be moved by touching and dragging)

4

Object can be enlarged/reduced proportionally

8

Object can be rotated around the active anchor

16

Size change with two fingers

32

Rotate with two fingers

64

Use only object's bounding box

128

Object remains unchanged, touch macros are executed


Additional size for Touch Area with Bounding Box Flag (from V1.5)

#TAA

Addition left/right, Addition up/down

This command increases the sensitivity for touch surfaces. However, the flag (Use object's Bounding Box only) must be set (see command #TID). Only the Bounding Box and not the shape of the object is used for touch recognition. The two parameters Addition Left/Right and Addition Top/Bottom specify by how many pixels the sensitivity of the respective touch area (Bounding Box) should be enlarged.


Place free touch area (from V1.4)

#TAF

Obj-ID, x, y, Anchor, Width, Height

The command places a free touch area with the given Anchor, Width and Height at the position x, y.


Setting gesture times (from V1.4)

#TCG

DoubleClick Time, LongClick Time

The command sets the time threshold of gestures. The DoubleClick Time specifies in 1 / 100s the maximum time that can pass between two down events, so that a valid double click is still recognized. The parameter LongClick Time  determines which time span (in 1 / 100s) must elapse at least for a LongClick to be detected.

The valid range for DoubleClick is 20 (=200 ms) to 100 (=1 sec.), for LongClick it is valid for 30 (=300 ms) to 1000 (=10 sec.).


Global touch on/off (from V1.6)

#TCE

Enable

Command that globally enables (Enable =1) or disables (=0) the touch functionality. After the restart the touch panel is always active.