Language Editor
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| 1. Define KeyNames in Language Editor (F10) | 
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| 2. To use multiple languages together with objects (e.g. Text, Button, SpinBox, …) the property "Language" need to be activated in the object editor. | 
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| 3. Now the KeyName can be selected and is translated during runtime to the set language. | |
| 4. Select a default language in the Object editor of the project | 
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