Software - operation of EA uniTFT-Serie


The presentation on the display is based on the given commands. The commands can either be transmitted at runtime via one of the serial interfaces or combined on the internal micro SD card in so-called macros and stored permanently. With the help of the commands, graphic objects are created. These objects have different properties, like color, position and built-in actions. These properties can be changed at any time, for example a string or the position of a touch-sensitive button can be changed.

All conceivable objects can be arbitrarily placed, moved and deleted. Fonts support lossless zoom and rotation, and Windows character sets are stored directly in the displays SD-Card memory. Thanks to automatic ASCII and Unicode switching, a wide variety of systems are supported flexibly, Chinese characters included. Elegant effects like fading in or out are already integrated. Style sheets can be used to create consistent designs. Images JPEG, PNG, SVG and many more (also transparent) can be integrated, sound files like MP3 can be imported. Together with the integrated, battery-buffered time base, events can be documented together with a time stamp or processes can be controlled completely autonomously without an external computer.


Command Set

There are many Graphic Commands built-in to build a nice screen. With individual macros and logical functions you create an intelligent control unit. All software commands and it's description can be found in separate manual:



Creating individual screens with the WYSIWYG tool

The most quick and simple way to create screen content is by use of uniTFTDesigner. uniTFTDesigner is a simple to use WYSIWYG tool for Windows. You build your screen by drag-and-drop and editing properties. It includes project management and a documentation tool.

There's also a simulator built-in that makes it simple and fast to test your project directly.


Here you can download uniTFTDesigner for free.